Teams
Game plan
Track the game turn by turn → starts with these teams
Bring and lead
Search over team preview against sampled opponent sets: share is how often to pick it (the equilibrium mix), net the policy's own probability, win its win chance against their predicted preview, loss how much worse than the best plan.
Exact slot orders
Their likely preview
The opponent's best responses in the sampled worlds, averaged; net is the policy's prior.
Who comes to the match
How often each Pokémon is brought and leads: search under the searched preview (yours: the equilibrium mix; theirs: their predicted responses), net under the policy's prior over its top 16 choices. A Pokémon the net never brings is one the grid below can still force in.
Yours
Theirs
Lead grid
Preview search fills in engine pick plus your top three searched plans and their top three plans by averaged preview strategy (slot orders merged). Edit the plans and press Play the grid to start games with the budgets below.
Searched games of your plans (rows) against theirs (columns). Each plan fixes the two leads and the two in back; Engine pick leaves that side's team preview to the search. Both sides search every turn (the native engine at depth 16; engine previews use the site setting: 4 worlds, 16 candidates per side), against their sets sampled as above. Cells: your win rate ± one standard error, and the searched eval: your search's value at turn 1 as your win chance, averaged over the games. Click a cell for turn 1 and the engine's picks. Forcing a plan the engine avoids, such as a Pokémon it never brings, tests what happens if a human picks it.